After the random Faxanadu factoids of the last updates it's about time to make some more structured updates again: It's time to begin a new series of updates about a certain topic. And it's going to be quite a large series, so large in fact that I can't yet estimate how many parts this new series will contain. Anyway, the topic of this new series of updates is the collision detection code of Faxanadu. What exactly is going to be part of the next updates will become more clear after you've finished reading this update as the topic of this update is the main collision detection function from where all other functions dealing with collision detection are called.
Continue reading "Faxanadu collision detection - Part I (A first overview)"