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Faxanadu - Sprite IDs



In the last update there was some talk about an eight byte long array starting at offset $2CC which contains the sprite IDs of the sprites visible on the screen. There's one pre-defined ID for each kind of sprite, not for each individual sprite (two monsters of the same type will share the same ID).
Today's update is very short, in fact it only contains an overview over these sprite IDs. They are the same IDs that are used in the level data to specify the monsters present on each screen. This was not yet discussed on this website but it's explained in Vagla's document.
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