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Release of FCEUXD SP 1.06

Here's a mini update of everybody's favourite NES emulator FCEUXD SP. Version 1.06 fixes two problems people reported on IRC today.

The first problem (reported by Gavin) was a bug in the conditional breakpoint code that occured when using numbers with leading zeros.
The second problem was reported by olaf who suggested that the automatically generated .deb debug files should only be created if the user actually used the debugger. From this release on the .deb files won't be created anymore if the user merely plays a game without debugging it.

Here are the files:
Download the FCEUXD SP 1.06 binaries
Download the FCEUXD SP 1.06 source code

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Gavin on :

Yet again, nice work SP. I'm happy to have that odd, if not mission critical, bug finally ironed out. And the addition of the new .deb code was a nice touch as I too have seen the organizational horrors that those extra .deb files can cause...

Griever on :

Wow, i'm glad, that this stuff develops,
But didn't you think about some tutorials on debugging?
And yes, I've read all parasyte's docs
but it's not enough for me! =)

sp on :

Hi,

I thought about writing a tutorial but it's at the very bottom of my priority list. I'd rather someone else would do it.

Reshaper256 on :

In the hex editor, bookmarks placed on RAM addresses are also placed on the same addresses in PPU and ROM.

sp on :

Hi,

thanks for reporting this issue. I'm going to have a look when I make the next regular update (but I do not yet know when this is).

Ice Ranger on :

When I saw you on Acmlm board, I thought maybe you had updated it. Man, am I glad I checked.

The .deb fix was very nice.

I know this probably isn't a problem on your end, but would you know how to fix a problem with going full screen? It doesn't "invert" the colors, but something relatively close to it. It might be an issue FCEUXD(SP) has with my graphics card [NVIDIA] (but it didn't use to be a problem). I like using this as my main emulator because the extra options are there just in case I need them (to hack the RAM instead of inserting GG codes).

Send me an email if you need a screenshot in full screen (or not if it's just a problem on my end, if so, just tell me so I just won't bother with full screen).

Thanks, the updates on this are keeping me interested. Good job. It's certainly kept me in the NES game info finding.

sp on :

Hi,

it's not necessary to get a screenshot of this. I'm pretty sure I know what it looks like, I've had some troubles when ALT-TABbing out of DirectX games before and it looked like what you describe.

Unfortunately I can't help you with this issue. I've never even looked at the code that draws the screen and I wouldn't know how to fix it as graphics programming just isn't my thing.

nko on :

This emulator is very good!!!

Please release PSP version!!

ice ranger on :

Whenever I tried to play a game, the emulator would become non-responsive. I decided to use your cfg file you had used (included with the source files) and it worked. Then I found the problem. If I enable sound, the emulator will become non-responsive, but only when (and immediately when) I click the check box to enable sound. I don't know if I got ahold of a bad upload or what, but other than not being able to play with sound, it works.

Ice Ranger on :

Nevermind, it fixed itself. Don't know what I changed, but works perfectly. Maybe just a computer reboot?

Oh, and I have an actual suggestion this time. Can you make the program not "lose" the hex editor's find box if you close the hex editor without closing the find box? You have to restart the program if you close the hex editor before closing the find box in order for the find box to become available again. Man, that's wordy.

gah on :

Very nice, but I can't get my (normal PC) usb gamepad to register its 4-way control pad (up-down,left-right), all the other 8 buttons are registered correctly (as 0-7).
Does that steering pad give out some non-standard signal, or what is the problem? *Help!*.

sp on :

Hi,

unfortunately that's something I'm not familiar with. Sorry.

mg on :

which irc do fceuxd folks hang out on? I want to see if theres anything else in active brew

sp on :

Check out irc.esper.net / #rom-hacking

m.gambrell on :

I have a bug report and a couple of suggestions.. I've got the code on svn and the project compiling in vc++ also so I could try out one of my suggestions. I'd like to communicate either to get feedback or fixes to you. Want to shoot me an email?

Mark Doliner on :

sp, I couldn't find an email address for you. This is Mark Doliner, aka KingAnt. You messaged me on IRC three weeks ago.

I've created an "fceultra-discuss" mailing list. You might be interested in joining.

https://lists.sourceforge.net/lists/listinfo/fceultra-discuss

kuja on :

Hello, I'd like to report something wrong with the emulator that happened to me just recently. I'm working on a hack of Megaman 3 and have been for almost a year now.

I recently just upgraded the game to the MMC5 mapper as I likely may want to really use it for my hack. I've been able to setup the PRG and CHR correctly ...but for some reason concerning the CHR, the emulator just only disaplays the background graphics as sprites while when I look at the PPU Viewer, and the Nametable Viewer, the background graphics show up just fine, but not on the screen.

I've tested in 3 different other emulators and this problem does not occur at all, only in FCEUXD V 1.0a and up. I've tried also in the latest FCEUXD SP 1.06 and it still is wrong.

Here's 2 screenshots to prove it.
http://geocities.com/garnet86404/weird.PNG - this is with fceuxd
http://geocities.com/garnet86404/ghgfh.PNG - this is when testing with Nestopia

I heard that there might be a new version of fceuxd too in IRC, is this true?
It sucks though because I can't really continue doing anything (at the momment anyway) since fceuxd is the only emulator with the hacking tools and stuff other than just staying with MMC3 for now.

sp on :

Hi,

thanks for your bug report. I can't say I'll personally look into it because I'm not familiar with the mapper code at all.

That's where the new version of FCEUXD comes in. People are currently working on a version of FCEUXD that combines several forks of the program into one. This merge already includes improved mappers, so maybe the problem is already fixed. If it's not I'll tell someone who does mapper stuff once the merger is complete.

Ryan Thompson on :

Can't this just be downloaded and unzipped in one swoop? I can't get it to download. No, my popup blocker is not on.

sp on :

Yes, you only have to unpack the file. The download link works for me. If you're still having problems try http://www.the-interweb.com/bdump/fceuxdsp/fceuxdsp-1_06.rar .

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